Introduction #
The purpose of this guide is to teach you how to write a high-quality definition file. This guide is structured by showing documentation for some API, along with sample usage of that API, and explaining how to write the corresponding declaration.
These examples are ordered in approximately increasing order of complexity.
- Global Variables
- Global Functions
- Objects with Properties
- Overloaded Function
- Reusable Types (Interfaces)
- Reusable Types (Type Aliases)
- Organizing Types
- Classes
The Examples #
Global Variables #
Documentation
The global variable
foo
contains the number of widgets present.
Code
console.log("Half the number of widgets is " + (foo / 2));
Declaration
Use declare var
to declare variables.
If the variable is read-only, you can use declare const
.
You can also use declare let
if the variable is block-scoped.
/** The number of widgets present */
declare var foo: number;
Global Functions #
Documentation
You can call the function
greet
with a string to show a greeting to the user.
Code
greet("hello, world");
Declaration
Use declare function
to declare functions.
declare function greet(greeting: string): void;
Objects with Properties #
Documentation
The global variable
myLib
has a functionmakeGreeting
for creating greetings, and a propertynumberOfGreetings
indicating the number of greetings made so far.
Code
let result = myLib.makeGreeting("hello, world");
console.log("The computed greeting is:" + result);
let count = myLib.numberOfGreetings;
Declaration
Use declare namespace
to describe types or values accessed by dotted notation.
declare namespace myLib {
function makeGreeting(s: string): string;
let numberOfGreetings: number;
}
Overloaded Functions #
Documentation
The getWidget
function accepts a number and returns a Widget, or accepts a string and returns a Widget array.
Code
let x: Widget = getWidget(43);
let arr: Widget[] = getWidget("all of them");
Declaration
declare function getWidget(n: number): Widget;
declare function getWidget(s: string): Widget[];
Reusable Types (Interfaces) #
Documentation
When specifying a greeting, you must pass a
GreetingSettings
object. This object has the following properties:1 - greeting: Mandatory string
2 - duration: Optional length of time (in milliseconds)
3 - color: Optional string, e.g. ‘#ff00ff’
Code
greet({
greeting: "hello world",
duration: 4000
});
Declaration
Use an interface
to define a type with properties.
interface GreetingSettings {
greeting: string;
duration?: number;
color?: string;
}
declare function greet(setting: GreetingSettings): void;
Reusable Types (Type Aliases) #
Documentation
Anywhere a greeting is expected, you can provide a
string
, a function returning astring
, or aGreeter
instance.
Code
function getGreeting() {
return "howdy";
}
class MyGreeter extends Greeter { }
greet("hello");
greet(getGreeting);
greet(new MyGreeter());
Declaration
You can use a type alias to make a shorthand for a type:
type GreetingLike = string | (() => string) | MyGreeter;
declare function greet(g: GreetingLike): void;
Organizing Types #
Documentation
The
greeter
object can log to a file or display an alert. You can provide LogOptions to.log(...)
and alert options to.alert(...)
Code
const g = new Greeter("Hello");
g.log({ verbose: true });
g.alert({ modal: false, title: "Current Greeting" });
Declaration
Use namespaces to organize types.
declare namespace GreetingLib {
interface LogOptions {
verbose?: boolean;
}
interface AlertOptions {
modal: boolean;
title?: string;
color?: string;
}
}
You can also create nested namespaces in one declaration:
declare namespace GreetingLib.Options {
// Refer to via GreetingLib.Options.Log
interface Log {
verbose?: boolean;
}
interface Alert {
modal: boolean;
title?: string;
color?: string;
}
}
Classes #
Documentation
You can create a greeter by instantiating the
Greeter
object, or create a customized greeter by extending from it.
Code
const myGreeter = new Greeter("hello, world");
myGreeter.greeting = "howdy";
myGreeter.showGreeting();
class SpecialGreeter extends Greeter {
constructor() {
super("Very special greetings");
}
}
Declaration
Use declare class
to describe a class or class-like object.
Classes can have properties and methods as well as a constructor.
declare class Greeter {
constructor(greeting: string);
greeting: string;
showGreeting(): void;
}